anomaly-detection-material-parameters-calibration

Sionna param calibration (research proj)
git clone https://git.ea.contact/anomaly-detection-material-parameters-calibration
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scene.xml (2865B)


      1 <scene version="2.1.0">
      2 
      3 <!-- Defaults, these can be set via the command line: -Darg=value -->
      4 
      5 	<default name="spp" value="4096"/>
      6 	<default name="resx" value="1920"/>
      7 	<default name="resy" value="1080"/>
      8 
      9 <!-- Camera and Rendering Parameters -->
     10 
     11 	<integrator type="path">
     12 		<integer name="max_depth" value="12"/>
     13 	</integrator>
     14 	<sensor type="perspective" id="camera">
     15 		<string name="fov_axis" value="x"/>
     16 		<float name="fov" value="39.597755"/>
     17 		<float name="principal_point_offset_x" value="0.000000"/>
     18 		<float name="principal_point_offset_y" value="-0.000000"/>
     19 		<float name="near_clip" value="0.100000"/>
     20 		<float name="far_clip" value="1000.000000"/>
     21 		<transform name="to_world">
     22 			<rotate x="1" angle="146.00000633954986"/>
     23 			<rotate y="1" angle="3.986380829781112e-06"/>
     24 			<rotate z="1" angle="-47.000003584623876"/>
     25 			<translate value="80.000000 80.000000 118.000000"/>
     26 		</transform>
     27 		<sampler type="independent">
     28 			<integer name="sample_count" value="$spp"/>
     29 		</sampler>
     30 		<film type="hdrfilm">
     31 			<integer name="width" value="$resx"/>
     32 			<integer name="height" value="$resy"/>
     33 		</film>
     34 	</sensor>
     35 
     36 <!-- Materials -->
     37 
     38 	<bsdf type="diffuse" id="mat-ceiling-mat">
     39 		<rgb value="0.800000 0.800000 0.800000" name="reflectance"/>
     40 	</bsdf>
     41 	<bsdf type="diffuse" id="mat-floor-mat">
     42 		<rgb value="0.800000 0.800000 0.800000" name="reflectance"/>
     43 	</bsdf>
     44 	<bsdf type="diffuse" id="mat-walls_inner-mat">
     45 		<rgb value="0.800000 0.800000 0.800000" name="reflectance"/>
     46 	</bsdf>
     47 	<bsdf type="diffuse" id="mat-walls_outer-mat">
     48 		<rgb value="0.800000 0.800000 0.800000" name="reflectance"/>
     49 	</bsdf>
     50 
     51 <!-- Emitters -->
     52 
     53 	<emitter type="point" id="emit-light0">
     54 		<point name="position" x="10.5600004196167" y="8.039999961853027" z="14.0"/>
     55 		<rgb value="318.309875 318.309875 318.309875" name="intensity"/>
     56 	</emitter>
     57 	<emitter type="point" id="emit-light1">
     58 		<point name="position" x="21.440000534057617" y="3.9600000381469727" z="14.0"/>
     59 		<rgb value="318.309875 318.309875 318.309875" name="intensity"/>
     60 	</emitter>
     61 
     62 <!-- Shapes -->
     63 
     64 	<shape type="ply" id="mesh-ceiling-mesh">
     65 		<string name="filename" value="meshes/ceiling.ply"/>
     66 		<boolean name="face_normals" value="true"/>
     67 		<ref id="mat-ceiling-mat" name="bsdf"/>
     68 	</shape>
     69 	<shape type="ply" id="mesh-floor-mesh">
     70 		<string name="filename" value="meshes/floor.ply"/>
     71 		<boolean name="face_normals" value="true"/>
     72 		<ref id="mat-floor-mat" name="bsdf"/>
     73 	</shape>
     74 	<shape type="ply" id="mesh-walls_inner-mesh">
     75 		<string name="filename" value="meshes/walls_inner.ply"/>
     76 		<boolean name="face_normals" value="true"/>
     77 		<ref id="mat-walls_inner-mat" name="bsdf"/>
     78 	</shape>
     79 	<shape type="ply" id="mesh-walls_outer-mesh">
     80 		<string name="filename" value="meshes/walls_outer.ply"/>
     81 		<boolean name="face_normals" value="true"/>
     82 		<ref id="mat-walls_outer-mat" name="bsdf"/>
     83 	</shape>
     84 </scene>