box.xml (1834B)
1 <!-- 2 -- SPDX-FileCopyrightText: Copyright (c) 2021-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. 3 -- SPDX-License-Identifier: Apache-2.0 4 --> 5 <scene version="2.1.0"> 6 7 <!-- Defaults, these can be set via the command line: -Darg=value --> 8 9 10 <!-- Camera and Rendering Parameters --> 11 12 <integrator type="path"> 13 <integer name="max_depth" value="12"/> 14 </integrator> 15 16 <!-- Materials --> 17 18 <bsdf type="twosided" id="mat-itu_metal"> 19 <bsdf type="diffuse"> 20 <rgb value="0.147314 0.147314 0.147314" name="reflectance"/> 21 </bsdf> 22 </bsdf> 23 24 <!-- Emitters --> 25 26 <emitter type="constant" id="World"> 27 <rgb value="1.000000 1.000000 1.000000" name="radiance"/> 28 </emitter> 29 30 <!-- Shapes --> 31 32 <shape type="ply" id="mesh-floor"> 33 <string name="filename" value="meshes/floor.ply"/> 34 <boolean name="face_normals" value="true"/> 35 <ref id="mat-itu_metal" name="bsdf"/> 36 </shape> 37 <shape type="ply" id="mesh-ceiling"> 38 <string name="filename" value="meshes/ceiling.ply"/> 39 <boolean name="face_normals" value="true"/> 40 <ref id="mat-itu_metal" name="bsdf"/> 41 </shape> 42 <shape type="ply" id="mesh-wall_xp"> 43 <string name="filename" value="meshes/wall_xp.ply"/> 44 <boolean name="face_normals" value="true"/> 45 <ref id="mat-itu_metal" name="bsdf"/> 46 </shape> 47 <shape type="ply" id="mesh-wall_ym"> 48 <string name="filename" value="meshes/wall_ym.ply"/> 49 <boolean name="face_normals" value="true"/> 50 <ref id="mat-itu_metal" name="bsdf"/> 51 </shape> 52 <shape type="ply" id="mesh-wall_yp"> 53 <string name="filename" value="meshes/wall_yp.ply"/> 54 <boolean name="face_normals" value="true"/> 55 <ref id="mat-itu_metal" name="bsdf"/> 56 </shape> 57 <shape type="ply" id="mesh-wall_xm"> 58 <string name="filename" value="meshes/wall_xm.ply"/> 59 <boolean name="face_normals" value="true"/> 60 <ref id="mat-itu_metal" name="bsdf"/> 61 </shape> 62 </scene>