anomaly-detection-material-parameters-calibration

Sionna param calibration (research proj)
git clone https://git.ea.contact/anomaly-detection-material-parameters-calibration
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floor_wall.xml (2127B)


      1 <!--
      2 -- SPDX-FileCopyrightText: Copyright (c) 2021-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
      3 -- SPDX-License-Identifier: Apache-2.0
      4   -->
      5 <scene version="2.1.0">
      6 
      7 <!-- Defaults, these can be set via the command line: -Darg=value -->
      8 
      9 	<default name="spp" value="4096"/>
     10 	<default name="resx" value="1920"/>
     11 	<default name="resy" value="1080"/>
     12 
     13 <!-- Camera and Rendering Parameters -->
     14 
     15 	<integrator type="path">
     16 		<integer name="max_depth" value="12"/>
     17 	</integrator>
     18 	<sensor type="perspective" id="Camera">
     19 		<string name="fov_axis" value="x"/>
     20 		<float name="fov" value="98.405015"/>
     21 		<float name="principal_point_offset_x" value="0.000000"/>
     22 		<float name="principal_point_offset_y" value="-0.000000"/>
     23 		<float name="near_clip" value="0.100000"/>
     24 		<float name="far_clip" value="1000.000000"/>
     25 		<transform name="to_world">
     26 			<rotate x="1" angle="120.35733151592261"/>
     27 			<rotate y="1" angle="2.266394464252033e-06"/>
     28 			<rotate z="1" angle="-167.6938619360476"/>
     29 			<translate value="1.287047 -5.899893 3.536810"/>
     30 		</transform>
     31 		<sampler type="independent">
     32 			<integer name="sample_count" value="$spp"/>
     33 		</sampler>
     34 		<film type="hdrfilm">
     35 			<integer name="width" value="$resx"/>
     36 			<integer name="height" value="$resy"/>
     37 		</film>
     38 	</sensor>
     39 
     40 <!-- Materials -->
     41 
     42 	<bsdf type="twosided" id="mat-itu_concrete">
     43 		<bsdf type="diffuse">
     44 			<rgb value="0.603815 0.603815 0.588347" name="reflectance"/>
     45 		</bsdf>
     46 	</bsdf>
     47 	<bsdf type="twosided" id="mat-itu_brick">
     48 		<bsdf type="diffuse">
     49 			<rgb value="0.603815 0.090312 0.050031" name="reflectance"/>
     50 		</bsdf>
     51 	</bsdf>
     52 
     53 <!-- Emitters -->
     54 
     55 	<emitter type="constant" id="World">
     56 		<rgb value="1.017522 1.017522 1.017522" name="radiance"/>
     57 	</emitter>
     58 
     59 <!-- Shapes -->
     60 
     61 	<shape type="ply" id="mesh-floor">
     62 		<string name="filename" value="meshes/floor.ply"/>
     63 		<boolean name="face_normals" value="true"/>
     64 		<ref id="mat-itu_concrete" name="bsdf"/>
     65 	</shape>
     66 	<shape type="ply" id="mesh-wall">
     67 		<string name="filename" value="meshes/wall.ply"/>
     68 		<boolean name="face_normals" value="true"/>
     69 		<ref id="mat-itu_brick" name="bsdf"/>
     70 	</shape>
     71 </scene>