floor_wall.xml (2127B)
1 <!-- 2 -- SPDX-FileCopyrightText: Copyright (c) 2021-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. 3 -- SPDX-License-Identifier: Apache-2.0 4 --> 5 <scene version="2.1.0"> 6 7 <!-- Defaults, these can be set via the command line: -Darg=value --> 8 9 <default name="spp" value="4096"/> 10 <default name="resx" value="1920"/> 11 <default name="resy" value="1080"/> 12 13 <!-- Camera and Rendering Parameters --> 14 15 <integrator type="path"> 16 <integer name="max_depth" value="12"/> 17 </integrator> 18 <sensor type="perspective" id="Camera"> 19 <string name="fov_axis" value="x"/> 20 <float name="fov" value="98.405015"/> 21 <float name="principal_point_offset_x" value="0.000000"/> 22 <float name="principal_point_offset_y" value="-0.000000"/> 23 <float name="near_clip" value="0.100000"/> 24 <float name="far_clip" value="1000.000000"/> 25 <transform name="to_world"> 26 <rotate x="1" angle="120.35733151592261"/> 27 <rotate y="1" angle="2.266394464252033e-06"/> 28 <rotate z="1" angle="-167.6938619360476"/> 29 <translate value="1.287047 -5.899893 3.536810"/> 30 </transform> 31 <sampler type="independent"> 32 <integer name="sample_count" value="$spp"/> 33 </sampler> 34 <film type="hdrfilm"> 35 <integer name="width" value="$resx"/> 36 <integer name="height" value="$resy"/> 37 </film> 38 </sensor> 39 40 <!-- Materials --> 41 42 <bsdf type="twosided" id="mat-itu_concrete"> 43 <bsdf type="diffuse"> 44 <rgb value="0.603815 0.603815 0.588347" name="reflectance"/> 45 </bsdf> 46 </bsdf> 47 <bsdf type="twosided" id="mat-itu_brick"> 48 <bsdf type="diffuse"> 49 <rgb value="0.603815 0.090312 0.050031" name="reflectance"/> 50 </bsdf> 51 </bsdf> 52 53 <!-- Emitters --> 54 55 <emitter type="constant" id="World"> 56 <rgb value="1.017522 1.017522 1.017522" name="radiance"/> 57 </emitter> 58 59 <!-- Shapes --> 60 61 <shape type="ply" id="mesh-floor"> 62 <string name="filename" value="meshes/floor.ply"/> 63 <boolean name="face_normals" value="true"/> 64 <ref id="mat-itu_concrete" name="bsdf"/> 65 </shape> 66 <shape type="ply" id="mesh-wall"> 67 <string name="filename" value="meshes/wall.ply"/> 68 <boolean name="face_normals" value="true"/> 69 <ref id="mat-itu_brick" name="bsdf"/> 70 </shape> 71 </scene>