anomaly-detection-material-parameters-calibration

Sionna param calibration (research proj)
git clone https://git.ea.contact/anomaly-detection-material-parameters-calibration
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simple_street_canyon.xml (5963B)


      1 <!--
      2 -- SPDX-FileCopyrightText: Copyright (c) 2021-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
      3 -- SPDX-License-Identifier: Apache-2.0
      4   -->
      5 <scene version="2.1.0">
      6 
      7 <!-- Defaults, these can be set via the command line: -Darg=value -->
      8 
      9 	<default name="spp" value="128"/>
     10 	<default name="resx" value="1024"/>
     11 	<default name="resy" value="768"/>
     12 
     13 <!-- Camera and Rendering Parameters -->
     14 
     15 	<integrator type="path">
     16 		<integer name="max_depth" value="12"/>
     17 	</integrator>
     18 	<sensor type="perspective" id="Camera.002">
     19 		<string name="fov_axis" value="x"/>
     20 		<float name="fov" value="42.841463"/>
     21 		<float name="principal_point_offset_x" value="0.000000"/>
     22 		<float name="principal_point_offset_y" value="-0.000000"/>
     23 		<float name="near_clip" value="0.100000"/>
     24 		<float name="far_clip" value="1000.000000"/>
     25 		<transform name="to_world">
     26 			<rotate x="1" angle="112.65612930219315"/>
     27 			<rotate y="1" angle="-5.2457066472439944e-08"/>
     28 			<rotate z="1" angle="-91.12573379291216"/>
     29 			<translate value="195.924988 -3.626553 82.087303"/>
     30 		</transform>
     31 		<sampler type="independent">
     32 			<integer name="sample_count" value="$spp"/>
     33 		</sampler>
     34 		<film type="hdrfilm">
     35 			<integer name="width" value="$resx"/>
     36 			<integer name="height" value="$resy"/>
     37 		</film>
     38 	</sensor>
     39 	<sensor type="perspective" id="Camera.003">
     40 		<string name="fov_axis" value="x"/>
     41 		<float name="fov" value="62.254832"/>
     42 		<float name="principal_point_offset_x" value="0.000000"/>
     43 		<float name="principal_point_offset_y" value="-0.000000"/>
     44 		<float name="near_clip" value="0.100000"/>
     45 		<float name="far_clip" value="1000.000000"/>
     46 		<transform name="to_world">
     47 			<rotate x="1" angle="125.21508499704073"/>
     48 			<rotate y="1" angle="2.8467383180930784e-06"/>
     49 			<rotate z="1" angle="179.2849115236127"/>
     50 			<translate value="-1.558842 -136.773376 113.112045"/>
     51 		</transform>
     52 		<sampler type="independent">
     53 			<integer name="sample_count" value="$spp"/>
     54 		</sampler>
     55 		<film type="hdrfilm">
     56 			<integer name="width" value="$resx"/>
     57 			<integer name="height" value="$resy"/>
     58 		</film>
     59 	</sensor>
     60 	<sensor type="perspective" id="Camera.004">
     61 		<string name="fov_axis" value="x"/>
     62 		<float name="fov" value="116.582559"/>
     63 		<float name="principal_point_offset_x" value="0.000000"/>
     64 		<float name="principal_point_offset_y" value="-0.000000"/>
     65 		<float name="near_clip" value="0.100000"/>
     66 		<float name="far_clip" value="1000.000000"/>
     67 		<transform name="to_world">
     68 			<rotate x="1" angle="106.37561326601552"/>
     69 			<rotate y="1" angle="1.8434191636068118e-06"/>
     70 			<rotate z="1" angle="90.74338663336401"/>
     71 			<translate value="-74.777267 -0.721743 21.718441"/>
     72 		</transform>
     73 		<sampler type="independent">
     74 			<integer name="sample_count" value="$spp"/>
     75 		</sampler>
     76 		<film type="hdrfilm">
     77 			<integer name="width" value="$resx"/>
     78 			<integer name="height" value="$resy"/>
     79 		</film>
     80 	</sensor>
     81 	<sensor type="perspective" id="Camera.005">
     82 		<string name="fov_axis" value="x"/>
     83 		<float name="fov" value="39.597752"/>
     84 		<float name="principal_point_offset_x" value="0.000000"/>
     85 		<float name="principal_point_offset_y" value="-0.000000"/>
     86 		<float name="near_clip" value="0.100000"/>
     87 		<float name="far_clip" value="1000.000000"/>
     88 		<transform name="to_world">
     89 			<rotate x="1" angle="107.15663173722814"/>
     90 			<rotate y="1" angle="-1.1993628454976883e-06"/>
     91 			<rotate z="1" angle="-90.14851130760175"/>
     92 			<translate value="73.333527 0.046463 22.846598"/>
     93 		</transform>
     94 		<sampler type="independent">
     95 			<integer name="sample_count" value="$spp"/>
     96 		</sampler>
     97 		<film type="hdrfilm">
     98 			<integer name="width" value="$resx"/>
     99 			<integer name="height" value="$resy"/>
    100 		</film>
    101 	</sensor>
    102 
    103 <!-- Materials -->
    104 
    105 	<bsdf type="twosided" id="mat-itu_glass">
    106 		<bsdf type="diffuse">
    107 			<rgb value="0.212230 0.564711 0.799103" name="reflectance"/>
    108 		</bsdf>
    109 	</bsdf>
    110 	<bsdf type="twosided" id="mat-itu_wood">
    111 		<bsdf type="diffuse">
    112 			<rgb value="0.508881 0.168269 0.059511" name="reflectance"/>
    113 		</bsdf>
    114 	</bsdf>
    115 	<bsdf type="twosided" id="mat-itu_marble">
    116 		<bsdf type="diffuse">
    117 			<rgb value="0.701101 0.644479 0.485150" name="reflectance"/>
    118 		</bsdf>
    119 	</bsdf>
    120 	<bsdf type="twosided" id="mat-itu_brick">
    121 		<bsdf type="diffuse">
    122 			<rgb value="0.603827 0.090842 0.049707" name="reflectance"/>
    123 		</bsdf>
    124 	</bsdf>
    125 	<bsdf type="twosided" id="mat-itu_concrete">
    126 		<bsdf type="diffuse">
    127 			<rgb value="0.539479 0.539479 0.539480" name="reflectance"/>
    128 		</bsdf>
    129 	</bsdf>
    130 
    131 <!-- Emitters -->
    132 
    133 	<emitter type="constant" id="World">
    134 		<rgb value="1.000000 1.000000 1.000000" name="radiance"/>
    135 	</emitter>
    136 
    137 <!-- Shapes -->
    138 
    139 	<shape type="ply" id="mesh-building_1">
    140 		<string name="filename" value="meshes/building_1.ply"/>
    141 		<boolean name="face_normals" value="true"/>
    142 		<ref id="mat-itu_glass" name="bsdf"/>
    143 	</shape>
    144 	<shape type="ply" id="mesh-building_6">
    145 		<string name="filename" value="meshes/building_6.ply"/>
    146 		<boolean name="face_normals" value="true"/>
    147 		<ref id="mat-itu_wood" name="bsdf"/>
    148 	</shape>
    149 	<shape type="ply" id="mesh-building_5">
    150 		<string name="filename" value="meshes/building_5.ply"/>
    151 		<boolean name="face_normals" value="true"/>
    152 		<ref id="mat-itu_glass" name="bsdf"/>
    153 	</shape>
    154 	<shape type="ply" id="mesh-building_4">
    155 		<string name="filename" value="meshes/building_4.ply"/>
    156 		<boolean name="face_normals" value="true"/>
    157 		<ref id="mat-itu_marble" name="bsdf"/>
    158 	</shape>
    159 	<shape type="ply" id="mesh-building_3">
    160 		<string name="filename" value="meshes/building_3.ply"/>
    161 		<boolean name="face_normals" value="true"/>
    162 		<ref id="mat-itu_marble" name="bsdf"/>
    163 	</shape>
    164 	<shape type="ply" id="mesh-building_2">
    165 		<string name="filename" value="meshes/building_2.ply"/>
    166 		<boolean name="face_normals" value="true"/>
    167 		<ref id="mat-itu_brick" name="bsdf"/>
    168 	</shape>
    169 	<shape type="ply" id="mesh-floor">
    170 		<string name="filename" value="meshes/floor.ply"/>
    171 		<boolean name="face_normals" value="true"/>
    172 		<ref id="mat-itu_concrete" name="bsdf"/>
    173 	</shape>
    174 </scene>