simple_street_canyon.xml (5963B)
1 <!-- 2 -- SPDX-FileCopyrightText: Copyright (c) 2021-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. 3 -- SPDX-License-Identifier: Apache-2.0 4 --> 5 <scene version="2.1.0"> 6 7 <!-- Defaults, these can be set via the command line: -Darg=value --> 8 9 <default name="spp" value="128"/> 10 <default name="resx" value="1024"/> 11 <default name="resy" value="768"/> 12 13 <!-- Camera and Rendering Parameters --> 14 15 <integrator type="path"> 16 <integer name="max_depth" value="12"/> 17 </integrator> 18 <sensor type="perspective" id="Camera.002"> 19 <string name="fov_axis" value="x"/> 20 <float name="fov" value="42.841463"/> 21 <float name="principal_point_offset_x" value="0.000000"/> 22 <float name="principal_point_offset_y" value="-0.000000"/> 23 <float name="near_clip" value="0.100000"/> 24 <float name="far_clip" value="1000.000000"/> 25 <transform name="to_world"> 26 <rotate x="1" angle="112.65612930219315"/> 27 <rotate y="1" angle="-5.2457066472439944e-08"/> 28 <rotate z="1" angle="-91.12573379291216"/> 29 <translate value="195.924988 -3.626553 82.087303"/> 30 </transform> 31 <sampler type="independent"> 32 <integer name="sample_count" value="$spp"/> 33 </sampler> 34 <film type="hdrfilm"> 35 <integer name="width" value="$resx"/> 36 <integer name="height" value="$resy"/> 37 </film> 38 </sensor> 39 <sensor type="perspective" id="Camera.003"> 40 <string name="fov_axis" value="x"/> 41 <float name="fov" value="62.254832"/> 42 <float name="principal_point_offset_x" value="0.000000"/> 43 <float name="principal_point_offset_y" value="-0.000000"/> 44 <float name="near_clip" value="0.100000"/> 45 <float name="far_clip" value="1000.000000"/> 46 <transform name="to_world"> 47 <rotate x="1" angle="125.21508499704073"/> 48 <rotate y="1" angle="2.8467383180930784e-06"/> 49 <rotate z="1" angle="179.2849115236127"/> 50 <translate value="-1.558842 -136.773376 113.112045"/> 51 </transform> 52 <sampler type="independent"> 53 <integer name="sample_count" value="$spp"/> 54 </sampler> 55 <film type="hdrfilm"> 56 <integer name="width" value="$resx"/> 57 <integer name="height" value="$resy"/> 58 </film> 59 </sensor> 60 <sensor type="perspective" id="Camera.004"> 61 <string name="fov_axis" value="x"/> 62 <float name="fov" value="116.582559"/> 63 <float name="principal_point_offset_x" value="0.000000"/> 64 <float name="principal_point_offset_y" value="-0.000000"/> 65 <float name="near_clip" value="0.100000"/> 66 <float name="far_clip" value="1000.000000"/> 67 <transform name="to_world"> 68 <rotate x="1" angle="106.37561326601552"/> 69 <rotate y="1" angle="1.8434191636068118e-06"/> 70 <rotate z="1" angle="90.74338663336401"/> 71 <translate value="-74.777267 -0.721743 21.718441"/> 72 </transform> 73 <sampler type="independent"> 74 <integer name="sample_count" value="$spp"/> 75 </sampler> 76 <film type="hdrfilm"> 77 <integer name="width" value="$resx"/> 78 <integer name="height" value="$resy"/> 79 </film> 80 </sensor> 81 <sensor type="perspective" id="Camera.005"> 82 <string name="fov_axis" value="x"/> 83 <float name="fov" value="39.597752"/> 84 <float name="principal_point_offset_x" value="0.000000"/> 85 <float name="principal_point_offset_y" value="-0.000000"/> 86 <float name="near_clip" value="0.100000"/> 87 <float name="far_clip" value="1000.000000"/> 88 <transform name="to_world"> 89 <rotate x="1" angle="107.15663173722814"/> 90 <rotate y="1" angle="-1.1993628454976883e-06"/> 91 <rotate z="1" angle="-90.14851130760175"/> 92 <translate value="73.333527 0.046463 22.846598"/> 93 </transform> 94 <sampler type="independent"> 95 <integer name="sample_count" value="$spp"/> 96 </sampler> 97 <film type="hdrfilm"> 98 <integer name="width" value="$resx"/> 99 <integer name="height" value="$resy"/> 100 </film> 101 </sensor> 102 103 <!-- Materials --> 104 105 <bsdf type="twosided" id="mat-itu_glass"> 106 <bsdf type="diffuse"> 107 <rgb value="0.212230 0.564711 0.799103" name="reflectance"/> 108 </bsdf> 109 </bsdf> 110 <bsdf type="twosided" id="mat-itu_wood"> 111 <bsdf type="diffuse"> 112 <rgb value="0.508881 0.168269 0.059511" name="reflectance"/> 113 </bsdf> 114 </bsdf> 115 <bsdf type="twosided" id="mat-itu_marble"> 116 <bsdf type="diffuse"> 117 <rgb value="0.701101 0.644479 0.485150" name="reflectance"/> 118 </bsdf> 119 </bsdf> 120 <bsdf type="twosided" id="mat-itu_brick"> 121 <bsdf type="diffuse"> 122 <rgb value="0.603827 0.090842 0.049707" name="reflectance"/> 123 </bsdf> 124 </bsdf> 125 <bsdf type="twosided" id="mat-itu_concrete"> 126 <bsdf type="diffuse"> 127 <rgb value="0.539479 0.539479 0.539480" name="reflectance"/> 128 </bsdf> 129 </bsdf> 130 131 <!-- Emitters --> 132 133 <emitter type="constant" id="World"> 134 <rgb value="1.000000 1.000000 1.000000" name="radiance"/> 135 </emitter> 136 137 <!-- Shapes --> 138 139 <shape type="ply" id="mesh-building_1"> 140 <string name="filename" value="meshes/building_1.ply"/> 141 <boolean name="face_normals" value="true"/> 142 <ref id="mat-itu_glass" name="bsdf"/> 143 </shape> 144 <shape type="ply" id="mesh-building_6"> 145 <string name="filename" value="meshes/building_6.ply"/> 146 <boolean name="face_normals" value="true"/> 147 <ref id="mat-itu_wood" name="bsdf"/> 148 </shape> 149 <shape type="ply" id="mesh-building_5"> 150 <string name="filename" value="meshes/building_5.ply"/> 151 <boolean name="face_normals" value="true"/> 152 <ref id="mat-itu_glass" name="bsdf"/> 153 </shape> 154 <shape type="ply" id="mesh-building_4"> 155 <string name="filename" value="meshes/building_4.ply"/> 156 <boolean name="face_normals" value="true"/> 157 <ref id="mat-itu_marble" name="bsdf"/> 158 </shape> 159 <shape type="ply" id="mesh-building_3"> 160 <string name="filename" value="meshes/building_3.ply"/> 161 <boolean name="face_normals" value="true"/> 162 <ref id="mat-itu_marble" name="bsdf"/> 163 </shape> 164 <shape type="ply" id="mesh-building_2"> 165 <string name="filename" value="meshes/building_2.ply"/> 166 <boolean name="face_normals" value="true"/> 167 <ref id="mat-itu_brick" name="bsdf"/> 168 </shape> 169 <shape type="ply" id="mesh-floor"> 170 <string name="filename" value="meshes/floor.ply"/> 171 <boolean name="face_normals" value="true"/> 172 <ref id="mat-itu_concrete" name="bsdf"/> 173 </shape> 174 </scene>