anomaly-detection-material-parameters-calibration

Sionna param calibration (research proj)
git clone https://git.ea.contact/anomaly-detection-material-parameters-calibration
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simple_wedge.xml (895B)


      1 <!--
      2 -- SPDX-FileCopyrightText: Copyright (c) 2021-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
      3 -- SPDX-License-Identifier: Apache-2.0
      4   -->
      5 <scene version="2.1.0">
      6 
      7 <!-- Defaults, these can be set via the command line: -Darg=value -->
      8 
      9 
     10 <!-- Camera and Rendering Parameters -->
     11 
     12 	<integrator type="path">
     13 		<integer name="max_depth" value="12"/>
     14 	</integrator>
     15 
     16 <!-- Materials -->
     17 
     18 	<bsdf type="twosided" id="mat-itu_concrete">
     19 		<bsdf type="diffuse">
     20 			<rgb value="0.417885 0.417885 0.417885" name="reflectance"/>
     21 		</bsdf>
     22 	</bsdf>
     23 
     24 <!-- Emitters -->
     25 
     26 	<emitter type="constant" id="World">
     27 		<rgb value="1.000000 1.000000 1.000000" name="radiance"/>
     28 	</emitter>
     29 
     30 <!-- Shapes -->
     31 
     32 	<shape type="ply" id="mesh-wedge">
     33 		<string name="filename" value="meshes/wedge.ply"/>
     34 		<boolean name="face_normals" value="true"/>
     35 		<ref id="mat-itu_concrete" name="bsdf"/>
     36 	</shape>
     37 </scene>